1/26/2024 0 Comments Cmake linux tutorialLICENSE: a text or binary file that verifies the project’s authenticity.lib: contains the static libraries which are linked to the appropriate executable files.include: stores a header file for each of the project files in src.data: contains any data required by the project. ![]() Also references additional CMakeLists files in src to generate additional makefiles for subsections of the project. CMakeLists.txt: the script that CMake uses to generate the makefiles. ![]() ![]() build: contains the makefiles which are required to build the project.bin: contains the executable files which can be run on the computer.When using CMake, it is common and accepted practice to organize a project folder according to a specific folder structure, as seen in the image below. When a project that uses CMake is built, CMake will first generate a Makefile, and then that file will be used to instruct the build system in executing the project compilation. CMake is open-source, and is available for Windows, Mac, and Linux. CMake is a tool that simplifies the generation of Makefiles for Make, Android Studio, Ninja, and others. Writing a Makefile can be a complicated task, especially for larger projects. The Make build system refers to these specifications as a Makefile, although other build systems use other terms. Each of these frameworks contains a set of protocols for managing project compilation, and the developer can specify the exact requirements, targets, and dependencies for their project. Popular build tools include Autotools, Make, Maven, Gradle, and Ninja. By using a build system, a developer can reduce the process of compiling a project to a single line in a terminal, avoiding the redundant steps of managing each file independently. A build system is a framework that automates the process of compiling files in a project with a specified compiler, and also links predefined libraries of code that are referenced in the project files. Programs written in compiled languages like C/C++ must be compiled before being run, a process which converts the high-level code written by the programmer into binary files that can be executed on a particular architecture. Code Editors - Introduction to VS Code and Vim.Web-Based Visualization using ROS JavaScript Library.Making Field Testing Easier through Visualization and Simulation.Gaussian Process and Gaussian Mixture Model.Fabrication Considerations for 3D printing.Setup your GPU System for Computer Vision.Spawning and Controlling Vehicles in CARLA.Design considerations for ROS architectures.Building a Light Weight Custom Simulator.Setting up WiFi hotspot at the boot up for Linux devices.YOLOv5 Training and Deployment on NVIDIA Jetson Platforms.YOLO Integration with ROS and Running with CUDA GPU.Python libraries for Reinforcement Learning.Drive-by-wire Conversion for Autonomous Vehicle.Task Prioritization Control for Advanced Manipulator Control. ![]()
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